Stealth attack has had some tweaks to reduce the potential for an initiation to occur from outside the allowed "angle" and range has been reduced from 8m to 6m.You are now not able to jump and start a melee move in the air/until the jump has completed, or initiate a melee move and then jump until the melee animation has finished.Alien tail attack now causes the light attack flinch, which does not "root" the target.Alien leap attack now causes the knockdown flinch on all targets from the "long distance" range.Flames will now continue to burn until target is dead, or target extinguishes flames. Flamethrower primary fire now ignites target if 25% of health has been depleted.Several Server stability (crash) issues have been fixed.Server start up crash which occurred on Win 7 32bit Home Premium has been fixed.
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